The primary game mode of SpaceChem depicts the internal workings of a Reactor, mapped out to a 10 × 8 regular grid. In SpaceChem, the player takes the role of a SpaceChem Reactor Engineer whose task is to create circuits through which atoms and molecules flow with the aid of waldos to produce particular batches of chemical shipments for each level. Gameplay A SpaceChem program requiring the player to make titanium oxide and zinc oxide using titanium, zinc, and oxygen, and deliver the completed molecules to the appropriate quadrant on the right SpaceChem was incorporated into some academic institutions for teaching concepts related to both chemistry and programming. Reviewers found the game's open-ended problem-solving nature as a highlight of the title. The game has since been ported to other computing platforms and mobile devices. Though it was initially rejected for sale on the Steam platform, Valve later offered to sell the game after it received high praise from game journalists further attention came from the game's release alongside one of the Humble Indie Bundles. The game was initially released for Microsoft Windows at the start of 2011 via Zachtronics' own website. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language. About Us For more information about Kotaku Australia, visit our about page.SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible.
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